-
Contenido
248 -
Ingreso
-
Última visita
-
Días ganados
1
Tipo de contenido
Perfiles
Foros
Calendario
Todo lo publicado por FENIXRU
-
Se crim esta pagina es unica en tan completa que lleva todas temas de lineage de C1 hasta Interlude....es muy buena guia....
-
Chikos los aviso hay andando virus por msm .....te envia un archivo .rar album de fotos 2007. no haseptan es virus ...puede entrar minentras hablas con la persona ...cuidense http://www.portalmeslive.com/ en esta pagina hay solusion y notisas sobre este virus:cool:
-
jajajaja que hdp mira hivi ahi temos queponer nustro serverjaja
-
jaa veamos cuando llego a casa voy poner fotito:p
-
Link....(quest en castellano y fotos )
FENIXRU responde a FENIXRU de tema en NOVEDADES Y CONTRIBUCIONES
Si algen tiene alguna pagina .que ponen aka asi juntamos uba mini base datos -
Otros cambios de los tanto que trae C3 En el viedo muestra , que personaje que obtiene arma de maldicion, se puede transformarse a deferentes tipos de monstros Despues en los fotos se esta mostrando nuevos items para cada raza ... http://l2info.net/2007/09/11/the_kamael_sbornik.html
-
*La corona del Lord puede usar exclusivamente por el líder del clan. El clan que tiene castillo. La corona puede ser adquirido al Chambelán del lord de castillo y puede ser recibido después del fin del siege. Solamente lord del clan puede usar la, no se puede ser tirada a la tierra o vendida. Al perder castillo ,la carona desaparese. *Los sets del Clan Apella pueden ser adquirido por uso de points del clan. (Mira la sección más abajo más detalladamente en los puntos delclan.) NPC para la compra se encuentra en la Ciudad Adén y la Región las Runas. El set Apella puede ser puesto solamente por clase del Barón y alta. Los participantes de la Academia pueden consegit atravez del quest. *Los points de clan: -Solamente el clan apartir lvl 5 se puede empesar acomular los points niveles de la re-.--.--.--.-ción del clan, que pueden ser ganado a través de la actividad distinta del clan. El rango mundial del clan puede ser visto con Adventurer's Guide Book. Los poins de re-.--.--.--.-cion ganas en segiente forma: -El miembro de la academia del clan termina quest de 2do profecion. -Cuando clan gana ciege.(ataque y defensadel castillo) -Cuando clan obtiene Clan Hall(el aumento de puntos, más si adquirir el hall del clan que pertenece a otro clan) -el Miembro del clan gana en el Festival de la Oscuridad (los puntos del clan son distribuidos proporcionadamente con el número de los participantes del clan entre los miembros más superiores-mayores del partido) -Cada ves cuando miembro de clan se hace heroe. *Skill del clan: Skill del clan pueden ser accesible a todos los participantes del clan. Para apoderarse de habilidad del clan, al clan le es necesario acumular los puntos especiales.Estos puntos se puede obtener , satravez de mata r a RB . Si los puntos del clan llega 1 o más baja, no le permite aparender skill y tambien aquellos que no piden los puntos. -Cuando skill del clan serán enseñado, ellos se quedan para siempre con usted hasta que el clan no será desormado. Con todo eso, si los puntos del clan se hace 0 o más baja, la habilidad no funcciona más mientras que los puntos no vuelve en el número positivo.
-
Clan y su caracteristikas:: *Cualquier personaje apartir lvl 10 pude crear el clan. El nombre del clan no puede ser más de 16 símbolos o las cifras y no puede incluir el blanco o los símbolos especiales... *El clan puede subir el nivel. Si el clan recibe el nivel nuevo, él recibe las posibilidades distintas de organizador del clan y las fuerzas, incluiremos, el registro del miembro, la excepción del clan, la entrega de la dirección, y el uso del depósito. Que más arriba nivel, además potente el clan puede hacerse *** (en ligar de miembros segnifica el minimo que debe tener) -------------------------------------------------------------------------- *Hablen con Sir Kristof Rodemai en la Ciudad Giran para la información sobre la creación de la Unión, y con Sir Gustaf Athebaldt en la Ciudad Oren más detalladamente sobre Seal of Aspiration. Lesotros el clan quest así como son accesibles a los clanes al aumento de su nivel -Royal Guards и Order of Knights Cuando el líder mejorará el nivel el clan . El nivel que absorbe las puntos de la re-.--.--.--.-ción del clan, el líder puede crear los sub-clan bajo Royal Guards y Orders of Knights. -Royal Guards Cuando el clan alcanzará 6 niveles se puede crear Royal Guard. Por la creación Royal Guard, debe ser responsable 1 persona - el administrador. Puede ser creado 2 Royal Guards. La cantidad máxima de los participantes Royal Guard 20. -Order of Knights Cuando el clan alcanzará 7 niveles se puede crear Order of Knights. Por la creación Order of Knights, debe ser responsable 1 persona - el administrador. Puede ser creado 2 Orders of Knights sobre 1 Royal Guard. La cantidad máxima de los participantes Order of Knights 10. -Cuando ya estan crados Royal Guards y Orders of Knights ellos no pueden ser desarmados, mientras que hay un clan. Cuando el administrador abandona el clan, el lugar se libera. El líder debe designar el administrador nuevo. La entrega de los derechos del administrador puede ser realizado a través de NPC responsable del clan. -Academia Los clanes por el nivel 5 y más pueden crear la Academia. Cualquier personaje entre lvl 20 y 40 puede ingresar al academia sin estar en clan. La cantidad máxima de los miembros de la Academia es 20. El líder puede crear la Academia atraves de NPC, que se ocupa de manejo del clan (High Priest, Grand Master). Cuando personaje fenaliza 2-da profesión, él recibirá el signo memorable. Grand Master NPC lo premiará , es automático. -Drechos de miembros de la Academia Puedan llevan también el nombre del clan, así como los mismos miembros del clan, pero ellos tienen el color de nombre amarillo. Tambien pueden utilizar el clan Chat y la alianza Chat. Pueden utilizar el hall del clan y la cerradura que pertenece al clan, como cualquier otro miembro del clan. Con todo eso, el líder del clan puede bloquear o no los derechos. Pueden utilizar el clan Warhaus y la tabla de los anuncios como cualquier otro miembro del clan. Con todo eso, el líder del clan puede bloquear o no dados derechos. -Derechos que no tienen miembos de academia Unirse al clan o ser despedido. Title management, crest management, master management, level management, bulletin board administration,la Guerra del clan, los derechos de disolver, establecer las funciones dela Subasta, la dirección de los impuestos, el ataque \ la defensa la dirección de registro. Cuando el clan esta en la guerra o defensa: Los Participantes de la Academia no pueden ver Marka de clan enemigo. -Quest : Los participantes de la Academia pueden consegir la armadura D-grade establecido a través de Quest, que puede ser llevado por los participantes habituales del clan. Solamente los participantes de la Academia y los graduados de la Academia pueden usar armadura consigida a través de éste Quest. Al terrminar academia ya no se puede husar armor. -Rangos adentro de clan: Los rangos de los jugadores son fundados en la actividad social y el status del clan. los Rangos son aplicados conforme al status simbólico del clan, el nivel del clan, y la posición en el clan. los Jugadores pueden ver el rango propio en la ventana simbólica del status. Los jugadores pueden ver el rango con destinación especial en la ventana del Objetivo cuando otro jugador marcado. los Héroes y Noblesse puede llegar los rangos especiales de la clase independientemente del status del clan. --------------------------------------------------------------------------
-
Alguien Invito a Fenix de Vacaciones??
FENIXRU responde a hivitro de tema en NOVEDADES Y CONTRIBUCIONES
Jajaja que buen foto .....por lo menos hace ejercicios:p -
Ya te dije no me buscas:mad: :mad:
-
Buenas gente ,aka les dejo algunos Link .Ya se que algunos saben ,pero dejo igual para qien no sabe todavia..( si encuentran algo nuevo ,que postean aka:p ) *1 http://www.lineage.pmfun.com/ *2 http://www.lineage2.stratics.com *3 http://www.ivory-tower.de/ *4 http://www.dragonesnegros.com *5 http://lineage2quests.dundraftsl2j.com/index.php --> es muy buena pagina para haser quest esta con foto y en varaias idiomas realidad muy util para los quest( cuando eligan quest y abren la pagina ,miran parte de ariba de la pagina van aver banderitas de deferente paises eligen de espania y van a tener quest en español.)
-
;) es un poco grande .... http://img116.imageshack.us/img116/940/538jh9.jpg por eso razon dejo link...
-
Bueno aka los qiero presentar un video: http://files.filefront.com/ct1_playmovie_wmv9.wmv/;8229389;/fileinfo.html By:FENIXRU
-
Bueno qiero saber su opinion...
-
[WallPapers]Bueno Les dejo Los primeros de Mobzone
FENIXRU responde a hivitro de tema en MOBZONE | IMAGENES | VIDEOS
Buenas..... Lindas fotos .....Sei y Amlia paresen a fantazmas jaajaj:o -
Sin palabras ....felicitaciones:p
-
Aegis Shield Block Radius 360 degrees Acrobat 1----- Fall safe height +60 Acrobat 2---- Fall safe height +100 Boost Breath 1---- Breath Guage +180 Boost Breath 2---- Breath Guage +300 Clan Aegis 1---- P.Def. +3% Clan Aegis 2---- P.Def. +5% Clan Aegis 3+---- P.Def. +?? Clan Cyclonic Resistance Resistance to Wind and Water Attributes +?? Clan Empowerment M.Atk. +?? Clan Essence MP +?? Clan Fortitude Resistance to Shock Attribute +?? Clan Freedom Resistance to Hold and Derangement Attributes +?? Clan Guidance Accuracy +?? Clan Imperium right to open a clan command channel Clan Lifeblood HP Regen per tick +?? Clan Luck 1---- PvE Death = 3.52% Loss Clan Luck 2---- PvE Death = 3.20% Loss PvP (No Clan war) = 2% Loss PvP (Clan War) = 0.50% Loss Clan Magic Protection 1---- M.Def. +6% Clan Magic Protection 2---- M.Def. +10% Clan Magic Protection 3+---- M.Def. +??% Clan Magmatic Resistance Resistance to Fire and Earth Attributes +?? Clan March Speed +?? Clan Might 1---- P.Atk. +3% Clan Might 2+--- P.Atk. +?? Clan Morale CP Regen per tick +?? Clan Shield Boost Shield P.Def. +?? Clan Spirituality 1 CP +6% Clan Spirituality 2+ CP +??% Clan Vigilance Resistance to Sleep Attribute +?? Clan Vitality 1 ---- HP +3% Clan Vitality 2 ---- HP +5% Clan Vitality 3+--- HP +?? Clan Withstand-Attack Shield Block Rate +?? Clear Mind 1---- MP regen per tick walking +3.2, standing +2.6 Clear Mind 2---- MP regen per tick walking +4.0, standing +3.2 Clear Mind 3---- MP regen per tick walking +4.3, standing +3.5 Clear Mind 4---- MP regen per tick walking +5.1, standing +4.1 Clear Mind 5---- MP regen per tick walking +5.8, standing +4.7 Clear Mind 6---- MP regen per tick walking +6.2, standing +4.9 Critical Power 1----- P.Atk. on a critical hit +32 Critical Power 2---- P.Atk. on a critical hit +56 Critical Power 3---- P.Atk. on a critical hit +93 Critical Power 4---- P.Atk. on a critical hit +177 Critical Power 5---- P.Atk. on a critical hit +295 Critical Power 6---- P.Atk. on a critical hit +384 Esprit 1---- HP regen per tick while running +2.5, mp regen +0.8 Esprit 2---- HP regen per tick while running +3.0, mp regen +0.9 Esprit 3---- HP regen per tick while running +3.5, mp regen +1.0 Esprit 4---- HP regen per tick while running +4.0, mp regen +1.1 Esprit 5---- HP regen per tick while running +4.5, mp regen +1.2 Esprit 6---- HP regen per tick while running +5.0, mp regen +1.3 Esprit 7---- HP regen per tick while running +5.5, mp regen +1.4 Esprit 8---- HP regen per tick while running +6.0, mp regen +1.5 Fast HP Recovery 1---- HP regen per tick +1.1 Fast HP Recovery 2---- HP regen per tick +1.6 Fast HP Recovery 3---- HP regen per tick +1.7 Fast HP Recovery 4---- HP regen per tick +2.1 Fast HP Recovery 5---- HP regen per tick +2.6 Fast HP Recovery 6---- HP regen per tick +2.7 Fast HP Recovery 7---- HP regen per tick +3.4 Fast HP Recovery 8---- HP regen per tick +4.0 Fast Mana Recovery 1---- MP regen per tick +1.1 Fast Mana Recovery 2---- MP regen per tick +1.5 Fast Mana Recovery 3---- MP regen per tick +1.9 Fast Mana Recovery 4---- MP regen per tick +2.3 Fast Mana Recovery 5---- MP regen per tick +2.7 Fast Mana Recovery 6 ----MP regen per tick +3.1 Fast Mana Recovery 7---- MP regen per tick +3.4 Final Fortress 1---- P.Def. +116.875 when HP falls to 30% or less Final Fortress 2---- P.Def. +129.000 when HP falls to 30% or less Final Fortress 3---- P.Def. +141.625 when HP falls to 30% or less Final Fortress 4---- P.Def. +150.375 when HP falls to 30% or less Final Fortress 5---- P.Def. +159.250 when HP falls to 30% or less Final Fortress 6----- P.Def. +168.375 when HP falls to 30% or less Final Fortress 7 ----P.Def. +177.625 when HP falls to 30% or less Final Fortress 8---- P.Def. +187.000 when HP falls to 30% or less Final Fortress 9---- P.Def. +196.500 when HP falls to 30% or less Final Fortress 10---- P.Def. +206.125 when HP falls to 30% or less Final Fortress 11------ P.Def. +215.750 when HP falls to 30% or less Final Frenzy 1---- P.Atk. +32.9 when HP falls to 30% or less Final Frenzy 2---- P.Atk. +39.4 when HP falls to 30% or less Final Frenzy 3---- P.Atk. +46.6 when HP falls to 30% or less Final Frenzy 4---- P.Atk. +54.6 when HP falls to 30% or less Final Frenzy 5---- P.Atk. +63.3 when HP falls to 30% or less Final Frenzy 6---- P.Atk. +72.7 when HP falls to 30% or less Final Frenzy 7---- P.Atk. +79.3 when HP falls to 30% or less Final Frenzy 8---- P.Atk. +86.1 when HP falls to 30% or less Final Frenzy 9---- P.Atk. +93.1 when HP falls to 30% or less Final Frenzy 10---- P.Atk. +100.2 when HP falls to 30% or less Final Frenzy 11---- P.Atk. +107.5 when HP falls to 30% or less Final Frenzy 12---- P.Atk. +114.8 when HP falls to 30% or less Final Frenzy 13---- P.Atk. +122.1 when HP falls to 30% or less Final Frenzy 14----- P.Atk. +129.3 when HP falls to 30% or less Focus Mind 1------ MP regen per tick +1.1 Focus Mind 2------ MP regen per tick +1.5 Focus Mind 3------ MP regen per tick +1.9 Focus Mind 4------ MP regen per tick +2.3 Focus Mind 5------ MP regen per tick +2.7 Focus Mind 6------ MP regen per tick +3.1 Health Resistance to Bleed, Poison attributes +20% Higher Mana Gain 1------ MP gained from Recharge +22 Higher Mana Gain 2------ MP gained from Recharge +24 Higher Mana Gain 3------ MP gained from Recharge +28 Higher Mana Gain 4------ MP gained from Recharge +29 Higher Mana Gain 5------- MP gained from Recharge +31 Higher Mana Gain 6------ MP gained from Recharge +32 Higher Mana Gain 7------ MP gained from Recharge +38 Higher Mana Gain 8------ MP gained from Recharge +39 Higher Mana Gain 9 ------MP gained from Recharge +41 Higher Mana Gain 10----- MP gained from Recharge +42 Higher Mana Gain 11----- MP gained from Recharge +48 Higher Mana Gain 12----- MP gained from Recharge +49 Higher Mana Gain 13----- MP gained from Recharge +50 Higher Mana Gain 14----- MP gained from Recharge +52 Higher Mana Gain 15----- MP gained from Recharge +53 Higher Mana Gain 16----- MP gained from Recharge +59 Higher Mana Gain 17----- MP gained from Recharge +61 Higher Mana Gain 18----- MP gained from Recharge +62 Higher Mana Gain 19------ MP gained from Recharge +64 Higher Mana Gain 20----- MP gained from Recharge +66 Higher Mana Gain 21----- MP gained from Recharge +72 Higher Mana Gain 22----- MP gained from Recharge +73 Higher Mana Gain 23----- MP gained from Recharge +75 Higher Mana Gain 24 -----MP gained from Recharge +76 Higher Mana Gain 25----- MP gained from Recharge +78 Higher Mana Gain 26---- MP gained from Recharge +79 Higher Mana Gain 27 ----MP gained from Recharge +81 Iron Body Fall damage -40% Long Shot 1 Bow Range 700 Long Shot 2 Bow Range 900 Mana Recovery MP regen per tick +20% when wearing Robes Quick Recovery 1 ---Magic Reuse Time -20% Quick Recovery 2 ---Magic Reuse Time -25% Quick Recovery 3 ---Magic Reuse Time -30% Quiver of Holding 1 ---Weight Limit +30% Quiver of Holding 2 ---Weight Limit +40% Quiver of Holding 3 ---Weight Limit +50% Seal of Strife 1 (winner) CP +10% Seal of Strife 1 (loser) CP -10% Shield Mastery 1 ---Shield Block Rate +50% Shield Mastery 2 ---Shield Block Rate +70% Shield Mastery 3 ---Shield Block Rate +85% Shield Mastery 4 ---Shield Block Rate +100% Skill Mastery (fighter) Chance of "skill critical", based on STR Skill Mastery (mystic) Chance of "skill critical", based on INT Toughness Resistance to Hold, Sleep, Poison attributes +20% Vital Force 1 ----HP regen per tick while sitting +1.9, mp regen +0.9 Vital Force 2 ----HP regen per tick while sitting +2.7, mp regen +1.1 Vital Force 3 ----HP regen per tick while sitting +2.9, mp regen +1.2 Vital Force 4 ----HP regen per tick while sitting +3.6, mp regen +1.5 Vital Force 5 ----HP regen per tick while sitting +4.5, mp regen +1.7 Vital Force 6 ----HP regen per tick while sitting +4.7, mp regen +1.8 Vital Force 7 ----HP regen per tick while sitting +5.6, mp regen +2.1 Vital Force 8 ----HP regen per tick while sitting +6.7, mp regen +2.5 Weight Limit 1----- Weight Limit +100% Weight Limit 2----- Weight Limit +200% Weight Limit 3----- Weight Limit +300% Wisdom Resistance to Hold, Sleep, Derangement attributes +20%
-
Song of Champion -----Reuse Delay -30%, MP Cost -20% Song of Earth---- P.Def. +25% Song of Flame Guard---- Resistance to Fire attribute +30% Song of Hunte----r Critical +100% Song of Invocation---- Resistance to Darkness attribute +20% Song of Life---- HP regen per tick +20% Song of Meditation---- MP regen per tick +20%, MP Cost -10% Song of Renewal ----Physical Skill Reuse Delay -30%, MP cost -5% Song of Storm ----Guard Resistance to Wind attribute +30% Song of Vengeance---- Reflect 20% of melee range physical damage back on the attacker Song of Vitality---- HP +30% Song of Warding---- M.Def. +30% Song of Water---- Evasion +3 Song of Wind---- Speed +20 Soul of Pa'agrio---- M.Atk. +75% Soul of Sagitarrius 1---- MP +10% Soul of Sagitarrius 2---- MP +15% Soul of Sagitarrius 3---- MP +20% Soul of Sagitarrius 4---- MP +25% Soul Shield 1----- P.Def. +8% Soul Shield 2---- P.Def. +12% Soul Shield 3---- P.Def. +15% Spirit Barrier 1---- M.Def. +15% Spirit Barrier 2---- M.Def. +23% Spirit Barrier 3--- M.Def. +30% Spirit of Sagittarius----- Physical Skill MP Cost -?? Spoil (enchanted)---- Atk. Spd. -23% Spoil Festival----- (enchanted) Atk. Spd. -23% Sprint 1---- Speed +20 Sprint 2----- Speed +33 Stealth---- 1 P.Atk. -45%, P.Def. -45%, M.Def. -45%, Accuracy -12, Evasion -12 Stealth 2---- P.Atk. -45%, P.Def. -30%, M.Def. -30%, Accuracy -12, Evasion -8 Stealth 3---- P.Atk. -45%, P.Def. -15%, M.Def. -15%, Accuracy -12, Evasion -4 Surrender to Earth 1---- Resistance against Earth attribute -25%, Resistance to Wind attribute +??% Surrender to Earth 2+---- Resistance against Earth attribute -30%, Resistance to Wind attribute +??% Surrender to Fire 1-3---- Resistance against Fire attribute -25%, Resistance to Water attribute +??% Surrender to Fire 4+----- Resistance against Fire attribute -30%, Resistance to Water attribute +??% Surrender to Poison 1-3----- Resistance against Poison attribute -25% Surrender to Poison 4+---- Resistance against Poison attribute -30% Surrender to Water 1+---- Resistance against Water attribute -30%, Resistance to Fire attribute +??% Surrender to Wind 1+----- Resistance against Wind attribute -30%, Resistance to Earth attribute +??% Tact of Pa'agrio 1----- Evasion +2 Tact of Pa'agrio 2----- Evasion +3 Tact of Pa'agrio 3----- Evasion +4 Thrill Fight 1----- Speed -20%, Atk. Spd. +5% Thrill Fight 2----- Speed -20%, Atk. Spd. +10% Tribunal 1-6---- Critical -30% Tribunal 7-9---- Critical -40% Tribunal 10----- Critical -50% Touch of Death----- Max CP -90%, Resist Debuffs -30%, Heals are 30% less effective Touch of Life---- Cancel Resistance +60%Resist Debuffs 30%, Heals are 30% more effective Ultimate Defense----- P.Def. +1800, M.Def. +1350, Speed 0, Cancel Resistance +?? Ultimate Defense----- P.Def. +3600, M.Def. +2700, Speed 0, Cancel Resistance +?? Ultimate Evasion 1----- Evasion +20, Cancel Resistance +?? Ultimate Evasion 2----- Evasion +25, Cancel Resistance +?? Under the Protection of Pa'agrio 1---- Shield Block Rate +30% Under the Protection of Pa'agrio 2---- Shield Block Rate +40% Under the Protection of Pa'agrio 3---- Shield Block Rate +50% Unholy Resistance 1---- Resistance to Darkness attribute +15% Unholy Resistance 2---- Resistance to Darkness attribute +23% Unholy Resistance 3---- Resistance to Darkness attribute +30% Vampiric Rage 1---- Recover 6% of melee physical damage as HP Vampiric Rage 2---- Recover 7% of melee physical damage as HP Vampiric Rage 3---- Recover 8% of melee physical damage as HP Vampiric Rage 4---- Recover 9% of melee physical damage as HP Vengeance---- P.Def. +5400, M.Def. +4050, Speed 0, Cancel Resistance +?? Vision of Pa'agrio 1---- Accuracy +2 Vision of Pa'agrio 2 ----Accuracy +3 Vision of Pa'agrio 3----- Accuracy +4 War Chant 1---- P.Atk. +4%, does not stack with Greater Shield or Earth Chant. War Chant 2----- P.Atk. +7%, does not stack with Greater Shield or Earth Chant. War Chant 3----- P.Atk. +10%, does not stack with Greater Shield or Earth Chant. War Cry---- P.Atk. +20% War Cry----- P.Atk. +25% Warrior Servitor---- HP +20%, P.Def. +20%, Accuracy +4, P.Atk. +10%, Speed -10%, Atk. Spd. +20%, HP added is healed, Debuff resistance +10% Wild Defense---- Speed -90%, Atk. Speed -70%, P.Def. +400%, M.Def. +400% Wild Magic 1---- Magic Critical rate +200% Wild Magic 2 -----Magic Critical rate +300% Wind Shackle 1----- Atk. Spd. -17% Wind Shackle 2-5----- Atk. Spd. -20% Wind Shackle 6+----- Atk. Spd. -23% Wind Vortex----- Speed -10%, Atk. Spd. -10%, Casting Spd. -30%, MP Regen per tick -12, Resistance to Wind attribute -20%, Resistance to Earth attribute +??% Wind Walk 1----- Speed +20 Wind Walk 2----- Speed +33 Wisdom of Pa'agrio 1----- Casting Spd. +15% Wisdom of Pa'agrio 2----- Casting Spd. +23% Wisdom of Pa'agrio 3----- Casting Spd. +30% Wizard Servitor----- MP Regen per tick +20%, Speed -20%, M.Def. +20%, M.Atk. +20%, Casting Spd. +20%, Magic Critical Rate +100%, Debuff Resistance +10% Wolf Spirit Totem -----Speed +20%, Accuracy +3 Wyvern Aegis----- P.Def. +7000, M.Def. +6000 Zealot 1 -----(Destroyer) Atk. Spd. +10%, Critical +33, Accuracy +6, Speed +10, HP restored from heal +?? Zealot 2---- (Destroyer) Atk. Spd. +20%, Critical +67, Accuracy +6, Speed +20, HP restored from heal +?? Zealot 3----- (Destroyer) Atk. Spd. +30%, Critical +100, Accuracy +6, Speed +30, HP restored from heal +?? Zealot 1----- (Tyrant) Atk. Spd. +10%, Critical Damage +33%, Accuracy +6, Speed +1, HP restored from heal +?? Zealot 2----- (Tyrant) Atk. Spd. +20%, Critical Damage +67%, Accuracy +6, Speed +20, HP restored from heal +?? Zealot 3----- (Tyrant) Atk. Spd. +30%, Critical Damage +100%, Accuracy +6, Speed +30, HP restored from heal +?? PD: Bueno esa guia es para saber para que sirve el buff.(Haora voy vaer si encuentro carracteristikas de passivos) By:FENIXRU
-
Kiss of Eva 1----- Breath Guage +400% Kiss of Eva 2----- Breath Guage +600% Light Vortex---- Accuracy -6, MP Regen per tick -12, Resistance to Holy attribute -30% Lionheart 1----- Resistance to Shock, Hold, Sleep, Paralyze attributes +40%, Cancel Resistance +?? Lionheart 2---- Resistance to Shock, Hold, Sleep, Paralyze attributes +60%, Cancel Resistance +?? Lionheart 3---- Resistance to Shock, Hold, Sleep, Paralyze attributes +80%, Cancel Resistance +?? Magic Barrier 1---- -M.Def. +23% Magic Barrier 2----- M.Def. +30% Magic Haste Potion---- Casting Spd. +23% Magical Backfire---- Skill MP Consumption +?? Magical Mirror----- Reflect magical debuffs at a 30% probability, physical at a 10% probability. Majesty 1---- P.Def. +7%, Evasion -2 Majesty 2---- Evasion -4 Majesty 3----- Evasion -6 Mana Regeneration 1---- MP Regen per tick +1.72 Mana Regeneration 2---- MP Regen per tick +2.16 Mana Regeneration 3 ----MP Regen per tick +2.74 Mana Regeneration 4---- MP Regen per tick +3.09 Mass Block Wind -----Walk Speed -10% Mass Curse of Shade 1---- P.Def. -6%, M.Def. -6% Mass Curse of Shade 2----- P.Def. -8%, M.Def. -8% Mass Curse of Shade 3+----- P.Def. -10%, M.Def. -10% Mass Shield Block--- P.Def. -10% Mass Slow 1+----- Speed -45% Mass Surrender to Fire--- Resistance to Fire attribute -??, Resistance to Water attribute +??% Mass Surrender to Water---- Resistance to Water attribute -??, Resistance to Fire attribute +??% Mass Surrender to Wind----- Resistance to Wind attribute -??, Resistance to Earth attribute +??% Mental Shield 1---- Resistance to Hold, Sleep, Derangement +50% Mental Shield 2---- Resistance to Hold, Sleep, Derangement +60% Mental Shield 3----- Resistance to Hold, Sleep, Derangement +70% Mental Shield 4---- Resistance to Hold, Sleep, Derangement +80% Might 1---- P.Atk. +8% Might 2---- P.Atk. +12% Might 3---- P.Atk. +15% Mighty Servitor 1---- P.Atk. +8% Mighty Servitor 2---- P.Atk. +12% Mighty Servitor 3 ----P.Atk. +15% Ogre Spirit Totem---- P.Def. +30%, M.Def. +30%, Evasion -9, Speed -30% Pa'agrian Gift 1---- P.Atk. +8% Pa'agrian Gift 2---- P.Atk. +12% Pa'agrian Gift 3---- P.Atk. +15% Pa'agrian Haste 1---- Speed +20 Pa'agrian Haste 2----- Speed +33 Phantom Cubic -----P.Atk. -23% or P.Def. -23% or Atk. Spd. -23% Physical Mirror---- Reflect physical debuffs at a 30% probabilitym magical at a 10% probability. Potion of Alacrity---- Atk. Spd. +15% Power Break 1-2---- P.Atk. -20% Power Break 3+---- P.Atk. -23% Prayer 1---- Heal Power +8% Prayer 2----- Heal Power +10% Prayer 3---- Heal Power +12% Prophecy of Fire---- HP +20%, HP regen per tick +20%, P.Atk. +10%, P.Def. +20%, Accuracy +4, Speed -10%, Atk. Spd. +20%, Debuff Resistance +10% Prophecy of Water----- MP regen per tick +20%, M.Atk. +20%, M.Def. +20%, Speed -20%, Casting Spd. +20%, Magic Critical Rate +100%, Debuff Resistance +10% Prophecy of Wind---- Accuracy +4, Evasion +4, Atk Speed +20%, Recover 5% of melee physical damage as HP, Critical +20% from behind, Critical Damage from behind +20%, Debuff Resistance +10% Psycho Symphony 1-3---- Speed +??, Atk. Spd. -10%, Casting Spd. -10% Psycho Symphony 4+---- Speed +??, Atk. Spd. -??, Casting Spd. -?? Puma Spirit Totem---- Atk. Spd. +20%, Accuracy +6 Rabbit Spirit Totem---- P.Atk. -30%, Evasion +12, Speed +30%, Accuracy -9 Rage 1---- Evasion -3, P.Def. -20%, With Sword/Blunt: P.Atk. +45%, With 2hs/2hb: Accuracy +2, P.Atk. +55.4%, With other weapon: P.Atk. +?? Rage 2----- Evasion -3, P.Def. -20%, With Sword/Blunt: P.Atk. +55%, With 2hs/2hb: Accuracy +4, P.Atk. +64.085%, With other weapon: P.Atk. +20% Rage of Pa'agrio 1----- P.Atk. +5%, M.Atk. +10%, P.Def. -5%, M.Def. -10%, Evasion -2, Speed +5, Atk. Spd +5%, Casting Spd. +5% Rage of Pa'agrio 2----- P.Atk. +8%, M.Atk. +16%, P.Def. -8%, M.Def. -16%, Evasion -4, Speed +8, Atk. Spd +8%, Casting Spd. +8% Rapid Fire 1---- P.Atk. +62, Atk. Spd. +20%, bow range -300, only works with a bow Rapid Fire 2----- P.Atk. +67, Atk. Spd. +20%, bow range -300, only works with a bow Rapid Fire 3----- P.Atk. +73, Atk. Spd. +20%, bow range -300, only works with a bow Rapid Fire 4----- P.Atk. +78, Atk. Spd. +20%, bow range -300, only works with a bow Rapid Fire 5---- P.Atk. +83, Atk. Spd. +20%, bow range -300, only works with a bow Rapid Fire 6----- P.Atk. +??, Atk. Spd. +20, bow range -300, only works with a bow Rapid Fire 7---- P.Atk. +94, Atk. Spd. +20%, bow range -300, only works with a bow Rapid Fire 8----- P.Atk. +100, Atk. Spd. +20%, bow range -300, only works with a bow Rapid Shot 1----- Atk. Spd. with a bow +8% Rapid Shot 2----- Atk. Spd. with a bow +12% Reflect Damage 1---- Reflect 10% of melee range physical damage back on the attacker Reflect Damage 2---- Reflect 15% of melee range physical damage back on the attacker Reflect Damage 3----- Reflect 20% of melee range physical damage back on the attacker Regeneration 1---- HP regen per tick +10% Regeneration 2---- HP regen per tick +15% Regeneration 3---- HP regen per tick +20% Resist Aqua 1---- Resistance to Water attribute +15% Resist Aqua 2----- Resistance to Water attribute +23% Resist Aqua 3----- Resistance to Water attribute +30% Resist Fire 1----- Resistance to Fire attribute +15% Resist Fire 2----- Resistance to Fire attribute +23% Resist Fire 3----- Resistance to Fire attribute +30% Resist Poison 1---- -Resistance to Poison attribute +30% Resist Poison 2----- Resistance to Poison attribute +40% Resist Poison 3----- Resistance to Poison attribute +50% Resist Shock 1----- Resistance to Shock attribute +15% Resist Shock 2----- Resistance to Shock attribute +20% Resist Shock 3 -----Resistance to Shock attribute +30% Resist Shock 4----- Resistance to Shock attribute +40% Resist Wind 1----- Resistance to Wind attribute +15% Resist Wind 2----- Resistance to Wind attribute +23% Resist Wind 3---- Resistance to Wind attribute +30% Sanctuary----- P.Atk. -23% Sand Bomb 1-5---- Accuracy -6 Sand Bomb 6-9---- Accuracy -9 Sand Bomb 10---- Accuracy -12 Seal of Chaos 1-2---- Accuracy -6 Seal of Chaos 3+---- Accuracy -8 Seal of Despair---- P.Atk. -10%, M.Def. -30%, Accuracy -6, Critical -30%, Critical Damage -30%, Speed -20%, Atk. Spd. -30% Seal of Disease--- HP restored from heals -50% Seal of Scourge 1+---- HP regen per tick set to 0 Seal of Slow 1---- Speed -30% Seal of Slow 2+---- Speed -45% Seal of Suspension 1+---- Reuse delay +200% Seal of Winte----r Atk. Spd. -23% Servitor Haste 1---- Atk. Spd. +15% Servitor Haste 2---- Atk. Spd. +33% Servitor Magic Shield 1---- M.Def. +23% Servitor Magic Shield 2---- M.Def. +30% Servitor Physical Shield 1----- P.Def. +8% Servitor Physical Shield 2---- P.Def. +12% Servitor Physical Shield 3---- P.Def. +15% Servitor Ultimate Defense 1---- P.Def. +1800, M.Def. +1350, Speed 0 Servitor Ultimate Defense 2---- P.Def. +3600, M.Def. +2700, Speed 0 Servitor Windwalk 1 Speed---- +20 Servitor Windwalk 2 Speed ----+33 Shield 1---- P.Def. +8% Shield 2----- P.Def. +12% Shield 3----- P.Def. +15% Shield Slam---- Physical skill silence Shock Blast---- P.Def. -30%, M.Def. -30% Slow 1---- Speed -30% Slow 2+---- Speed -45% Snipe 1---- P.Atk. +124, Accuracy +1, Critical +20%, Range +300 Snipe 2---- P.Atk. +134, Accuracy +3, Critical +20%, Range +300 Snipe 3---- P.Atk. +129, Accuracy +2, Critical +20%, Range +300 Snipe 4---- P.Atk. +138, Accuracy +2, Critical +20%, Range +300 Snipe 5-----P.Atk. +148, Accuracy +2, Critical +20%, Range +300 Snipe 6-----P.Atk. +158, Accuracy +2, Critical +20%, Range +300 Snipe 7---- P.Atk. +188, Accuracy +6, Critical +20%, Range +300 Snipe 8---- P.Atk. +199, Accuracy +6, Critical +20%, Range +300
-
Dark Vortex----- MP Regen per tick -12, Resistance to Darkness attribute -30% Dash 1----- Speed +40% Dash -----2 Speed +66% Dead Eye 1----- P.Atk. +124, Accuracy +1, Atk. Spd. -20%, Critical Damage +?? Dead Eye 2----- P.Atk. +134, Accuracy +1, Atk. Spd. -20%, Critical Damage +15-20% Dead Eye 3----- P.Atk. +145, Accuracy +2, Atk. Spd. -20%, Critical Damage +?? Dead Eye 4----- P.Atk. +155, Accuracy +2, Atk. Spd. -20%, Critical Damage +?? Dead Eye 5-6----- P.Atk. +??, Accuracy +??, Atk. Spd. -20%, Critical Damage +?? Dead Eye 7----- P.Atk. +188, Accuracy +3, Atk. Spd. -20%, Critical Damage +??% Dead Eye 8----- P.Atk. +199, Accuracy +3, Atk. Spd. -20%, Critical Damage +20% Death Whisper 1----- Critical Damage +30% Death Whisper 2----- Critical Damage +40% Death Whisper 3----- Critical Damage +50% Decrease Weight 1----- Weight Penalty +3000 Decrease Weight 1----- Weight Penalty +6000 Decrease Weight 1----- Weight Penalty +9000 Defense Aura 1----- P.Def. +8% Defense Aura 2----- P.Def. +12% Deflect Arrow 1----- Bow Damage -16% Deflect Arrow 2----- Bow Damage -19% Deflect Arrow 3----- Bow Damage -22% Deflect Arrow 4----- Bow Damage -25% Demon Wind Amount restored from Heals -50% Demonic Blade Dance 1-3----- P.Atk. -10%, M.Atk. -10% Demonic Blade Dance 4-5----- P.Atk. -15%, M.Atk. -15% Demonic Blade Dance 6-7----- P.Atk. -20%, M.Atk. -20% Demonic Blade Dance 8-9----- P.Atk. -25%, M.Atk. -25% Demonic Blade Dance 10---- P.Atk. -30%, M.Atk. -30% Divine Protection----- Resistance to Darkness attribute +30% Duelist Spirit 1------ Atk. Spd. +8%, PVP damage +?? Duelist Spirit 2----- Atk. Spd. +12%, PVP damage +?? Earth Chant 1----- P.Def. +5%, does not stack with Greater Might or War Chant. Earth Chant 2----- P.Def. +10%, does not stack with Greater Might or War Chant. Earth Chant 3----- P.Def. +15%, does not stack with Greater Might or War Chant. Elemental Protection -----Resistance to Fire attribute +30%, Resistance to Wind, Water, Earth attributes +20% Empower 1----- M.Atk. +55% Empower 2----- M.Atk. +65% (Greater) Empower 3 M.Atk. +75% Entangle 1----- Speed -30% Entangle 2+----- Speed -45% Evade Shot 1----- Evasion +6 Eye of Pa'agrio----- Critical Damage +50% Final Servitor---- HP +20%, restores the HP added, Speed -20%, Accuracy +4, P.Def. +20%, P.Atk. +10%, Atk. Spd. +20%, Critical +20%, Critical Damage +20%, M.Def. +20%, Casting Spd. +20%, Debuff Resistance +20% Fire Vortex----- Speed -10%, Atk. Spd. -30%, Casting Spd. -10%, MP Regen per tick -12, Resistance to Fire attribute -20%, Resistance to Water attribute +??% Fist Fury----- Atk. Spd. +25% Focus 1----- Critical +20% Focus 2----- Critical +25% Focus 3----- Critical +30% Focus Attack 1-2----- Accuracy +3, Critical Damage +10-15%, Polearm can hit only 1 target Focus Attack 3----- Accuracy +?, Critical Damage +?, Polearm can hit only 1 target Focus Attack 4----- Accuracy +5, Critical Damage +?, Polearm can hit only 1 target Focus Attack 5----- Accuracy +?, Critical Damage +?, Polearm can hit only 1 target Focus Chance---- Critical Chance from front -30%, Critical Chance from side +30%, Critical Chance from back +60% Focus Death---- Critical -30%, Blow land rate +60%, Critical Damage from front -30%, Critical Damage from back +90% Focus Power----- Critical Damage from front -30%, Critical Damage from side +30%, Critical Damage from back +60% Fortune of Noblesse ----drop penalty reduced Freezing Skin 1----- Reflect 10% of melee range physical damage back on the attacker Freezing Skin 2----- Reflect 15% of melee range physical damage back on the attacker Freezing Skin 3----- Reflect 20% of melee range physical damage back on the attacker Freezing Strike 1+----- Speed -30% Frenzy 1----- With Sword or Blunt: P.Atk. +100%, With 2hs/2hb: Accuracy +4, P.Atk. +150.2%, With other weapon: P.Atk. +???% Frenzy 2----- With Sword or Blunt: P.Atk. +150%, With 2hs/2hb: Accuracy +4, P.Atk. +199.4%, With other weapon: P.Atk. +20% Frenzy 3---- With Sword or Blunt: P.Atk. +200%, With 2hs/2hb: Accuracy +4, P.Atk. +301.95%, With other weapon: P.Atk. +???% Frost Bolt 1+----- Speed -30% Gift of Queen 1----- P.Atk. +6%, Accuracy +2 Gift of Queen 2----- P.Atk. +8%, Accuracy +2 Gift of Queen 3+----- P.Atk. +10%, Accuracy +2 Gift of Seraphim 1---- Reuse Delay -30% Gift of Seraphim 2---- Reuse Delay -32% Gift of Seraphim 3+----- Reuse Delay -35% Glory of Pa'agrio 1---- M.Def. +15% Glory of Pa'agrio 2----- M.Def. +23% Glory of Pa'agrio 3------ M.Def. +30% Greater Magic Haste Potion Casting Spd. +30% Greater Might 1----- P.Atk. +4%, does not stack with Greater Shield or Earth Chant. Greater Might 2----- P.Atk. +7%, does not stack with Greater Shield or Earth Chant. Greater Might 3----- P.Atk. +10%, does not stack with Greater Shield or Eart Chant. Greater Shield 1---- P.Def. +5%, does not stack with Greater Might or War Chant. Greater Shield 2----- P.Def. +10%, does not stack with Greater Might or War Chant. Greater Shield 3---- P.Def. +15%, does not stack with Greater Might or War Chant. Greater Quick Step Potion -----Speed +33 Greater Swift Attack Potion----- Atk. Spd. +33% Guidance 1----- Accuracy +2 Guidance 2------ Accuracy +3 Guidance 3----- Accuracy +4 Guts 1----- P.Def. +100% Guts 2----- P.Def. +150% Guts 3----- P.Def. +200% Hamstring 1+----- Speed -45% Hamstring Shot------ Speed -45% Haste 1----- Atk. Spd. +15% Haste 2----- Atk. Spd. +33% Haste Potion--- Speed +20 Hawk Eye 1----- P.Def. -10%, Accuracy +6 Hawk Eye 2----- P.Def. -10%, Accuracy +8 Hawk Eye 3 -----P.Def. -10%, Accuracy +10 Hawk Spirit Totem----- Accuracy +6, Critical +100, Critical Damage +?? Herb of Atk. Speed -----Atk. Spd. +33% Herb of Casting----- Spd. Casting Spd. +30% Herb of Critical Attack----- Critical +30% Herb of Magic----- M.Atk. +75% Herb of Speed -----Speed +33 Herb of Strength---- P.Atk. +15% Heroic Berserker Accuracy +8-----, Evasion -8, P.Atk. +500, M.Atk. +500, P.Def. -25%, M.Def. -25, Atk. Speed +100, Casting Spd. +100, Speed +20, Cancel/Debuff resistance +??, Heals are ??% more effective Heroic Grandeur -----P.Def. -??, M.Def. -??, Evasion -??, Shield Block Rate -??, Magic Resistance (?) +??, Blocks all Physical and Magical effects (?) Heroic Miracle -----P.Def. +5400, M.Def. +4050, Speed +5, Cancel resistance +??, requires Shield to function Heroic Valor------ P.Atk. +250, P.Def. +500, Cancel resistance +?? Hex -----P.Def. -23% Holy Resistance 1----- Resistance to Holy attribute +15% Holy Resistance 2----- Resistance to Holy attribute +23% Holy Resistance 3---- Resistance to Holy attribute +30% Holy Weapon----- Makes phy Hot Springs Cholera 1----- Accuracy +3 Hot Springs Cholera 2----- Accuracy +6, Evasion -3 Hot Springs Cholera 3----- Accuracy +8, Evasion -3 Hot Springs Cholera 4------ Accuracy +10, Evasion -3 Hot Springs Cholera 5------ Accuracy +6, Evasion -5 Hot Springs Cholera 6-7--- -Evasion -5 Hot Springs Cholera 8-9----- Evasion -8 Hot Springs Cholera 10----- Evasion -10 Hot Springs Malaria 1----- Casting Spd. +4% Hot Springs Malaria 2----- Casting Spd. +8%, MP Cost -4% Hot Springs Malaria 3----- Casting Spd. +12%, MP Cost -4% Hot Springs Malaria 4----- Casting Spd. +16%, MP Cost -4% Hot Springs Malaria 5----- Casting Spd. +8%, MP Cost -8% Hot Springs Malaria 6-7---- MP Cost -8% Hot Springs Malaria 8-9----- MP Cost -12% Hot Springs Malaria 10----- MP Cost -16% Howl----- P.Atk. -23% Ice Bolt 1+----- Speed -30% Ice Vortex----- Speed -30%, Atk. Spd. -10%, Casting Spd. -10%, MP Regen per tick -12, Resistance to Water attribute -20%, Resistance to Fire attribute +??% Infernal Weapon----- Makes physical attacks Fire attribute Invigor 1----- Resistance to Bleed attribute +30% Invigor 2----- Resistance to Bleed attribute +40% Invigor 3----- Resistance to Bleed attribute +50% Iron Will 1----- M.Def. +15% Iron Will 2----- M.Def. +23% Iron Will 3----- M.Def. +30% Judgment 1-5---- Critical Damage -25% Judgment 6-9---- Critical Damage -30% Judgment 10----- Critical Damage -35%
-
Bueno .... Aka los dejo informacion ,que encontre en internet sobre los buff: Acumen 1 Casting -----Spd. +15% Acumen 2 Casting -----Spd. +23% Acumen 3 Casting -----Spd. +30% Advanced Block 1 -----Shield P.Def. +60% Advanced Block 2 -----Shield P.Def. +80% Advanced Block 3 -----Shield P.Def. +100% Agility 1 -----Evasion +2 Agility 2 -----Evasion +3 Agility 3 -----Evasion +4 Angelic Icon 1 -----P.Def. +50%, M.Def. +50%, HP restored from heals -80% Angelic Icon 2 -----P.Def. +50%, M.Def. +50%, Accuracy +6, Critical +69, Speed +20, -----Atk. Spd. +20%, HP restored from heals -80% Angelic Icon 3 -----P.Def. +50%, M.Def. +50%, Accuracy +6, Critical +100, Speed +30----- Atk. Spd. +30%, HP restored from heals -80% Arcane Chaos----- Cancel+Debuff resistance -30%, Magic MP Cost +30%, MP Regen per tick -24 Arcane Disruption 1+ -----Casting Spd. -23% Arcane Protection Cancel----- resistance +30%, Debuff resistance +20% Armor Crush----- P.Def. -30%, M.Def. -30% Assassin Servitor----- Accuracy +4, Atk Speed +20%, Recover 5% of melee physical damage as HP, Critical +20% from behind, Critical Damage from behind +20%, Debuff Resistance +10% Attack Aura 1 P.Atk. +8% Attack Aura 2 P.Atk. +12% Aura Flare All Magic Damage -50%, this includes the Aura you cast to get the debuff Battle Roar 1----- HP +10%, heals the amount added Battle Roar 2----- HP +15%, heals the amount added Battle Roar 3-----HP +20%, heals the amount added Battle Roar 4----- HP +25%, heals the amount added Battle Roar 5----- HP +30%, heals the amount added Battle Roar 6----- HP +35%, heals the amount added Bear Spirit Totem----- P.Atk. +20%, Speed -30%, Critical Damage +20% Berserker Spirit 1----- P.Atk. +5%, M.Atk. +10%, P.Def. -5%, M.Def. -10%, Evasion -2, Speed +5, Atk. Spd +5%, Casting Spd. +5% Berserker Spirit 1----- P.Atk. +5%, M.Atk. +10%, P.Def. -5%, M.Def. -10%, Evasion -2, Speed +5, Atk. Spd +5%, Casting Spd. +5% Berserker Spirit 2----- P.Atk. +8%, M.Atk. +16%, P.Def. -8%, M.Def. -16%, Evasion -4, Speed +8, Atk. Spd +8%, Casting Spd. +8% Bison Spirit Totem----- At 60% or less HP - P.Atk. +43%, Accuracy +6, Critical +100; At 30% or less HP - Critical changes from +100 to +400. Blazing Skin 1----- Reflect 10% of melee range physical damage back on the attacker Blazing Skin 2----- Reflect 15% of melee range physical damage back on the attacker Blazing Skin 3----- Reflect 20% of melee range physical damage back on the attacker Bless Shield 1----- Shield Block Rate +30% Bless Shield 2----- Shield Block Rate +40% Bless Shield 3----- Shield Block Rate +50% Bless Shield 4 -----Shield Block Rate +60% Bless Shield 5----- Shield Block Rate +70% Bless Shield 6----- Shield Block Rate +80% Bless the Body 1----- HP +10% Bless the Body 2----- HP +15% Bless the Body 3----- HP +20% Bless the Body 4----- HP +25% Bless the Body 5----- HP +30% Bless the Body 6----- HP +35% Bless the Soul 1----- MP +10% Bless the Soul 2----- MP +15% Bless the Soul 3----- MP +20% Bless the Soul 4----- MP +25% Bless the Soul 5----- MP +30% Bless the Soul 6 MP +35% Blessing of Noblesse----- this buff falls on death but none of your other buffs do Blessing of Queen 1----- Critical +25%, Critical Damage +20% Blessing of Queen 2----- Critical +27%, Critical Damage +22% Blessing of Queen 3+----- Critical +30%, Critical Damage +25% Blessing of Seraphim 1----- MP regen per tick +30% Blessing of Seraphim 2 -----MP regen per tick +32% Blessing of Seraphim 3+----- MP regen per tick +35% Blessings of Pa'agrio 1----- P.Def. +8% Blessings of Pa'agrio 2----- P.Def. +12% Blessings of Pa'agrio 3----- P.Def. +15% Blinding Blow Speed +40% Blizzard----- Speed -45% Block Shield----- P.Def. -10% Block Wind Walk----- Speed -10% Body of Avatar 1----- HP +10% Body of Avatar 2----- HP +15% Body of Avatar 3----- HP +20% Body of Avatar 4----- HP +25% Body of Avatar 5----- HP +30% Body of Avatar 6----- HP +35% Bright Servitor 1----- M.Atk. +55% Bright Servitor 2----- M.Atk. +65% Bright Servitor 3----- M.Atk. +75% Chant of Battle 1----- P.Atk. +8% Chant of Battle 2----- P.Atk. +12% Chant of Battle 3----- P.Atk. +15% Chant of Eagle 1----- Accuracy +2 Chant of Eagle 2 -----Accuracy +3 Chant of Eagle 3----- Accuracy +4 Chant of Evasion 1----- Evasion +2 Chant of Evasion 2----- Evasion +3 Chant of Evasion 3----- Evasion +4 Chant of Fire 1----- M.Def. +15% Chant of Fire 2----- M.Def. +23% Chant of Fire 3----- M.Def. +30% Chant of Flame 1---- Casting Spd. +15% Chant of Flame 2---- Casting Spd. +23% Chant of Flame 3---- Casting Spd. +30% Chant of Fury 1----- Atk. Spd. +15% Chant of Fury 2----- Atk. Spd. +33% Chant of Predator 1----- Critical +20% Chant of Predator 2----- Critical +25% Chant of Predator 3--- -Critical +30% Chant of Rage 1----- Critical Damage +30% Chant of Rage 2----- Critical Damage +40% Chant of Rage 3----- Critical Damage +50% Chant of Revenge 1----- Reflect 10% of melee range physical damage back on the attacker Chant of Revenge 2----- Reflect 15% of melee range physical damage back on the attacker Chant of Revenge 3----- Reflect 20% of melee range physical damage back on the attacker Chant of Shielding 1----- P.Def. +8% Chant of Shielding 2----- P.Def. +12% Chant of Shielding 3----- P.Def. +15% Chant of Spirit---- Cancel resistance +30%, Debuff resistance +20% Chant of Vampire 1----- Recover 6% of melee physical damage as HP Chant of Vampire 2----- Recover 7% of melee physical damage as HP Chant of Vampire 3----- Recover 8% of melee physical damage as HP Chant of Vampire 4----- Recover 9% of melee physical damage as HP Chant of Victory----- HP +20%, restores the HP added, Speed -20%, Accuracy +4, P.Def. +20%, P.Atk. +10%, M.Atk. +20%, Atk. Spd. +20%, Critical +20%, Critical Damage +20%, M.Def. +20%, Casting Spd. +20%, Debuff Resistance +20% Charm of Luck -----Reduce Drop Penalty Clarity 1 -----Skill MP Consumption -4% Clarity 2----- Skill MP Consumption -8% on the second cost only (There are 2 seperate times when a skill uses mp - when you use it and when it is finally cast. Clarity acts only on the second cost. Clarity 3----- Skill MP Consumption -10% Concentration 1 -----Chance of casting interruption -18% Concentration 2----- Chance of casting interruption -25% Concentration 3----- Chance of casting interruption -36% Concentration 4----- Chance of casting interruption -42% Concentration 5----- Chance of casting interruption -48% Concentration 6 -----Chance of casting interruption -53% Cripple 1-5----- Speed -30% Cripple 6+----- Speed -45% Curse Chaos 1----- Accuracy -12 Curse Chaos 2+----- Accuracy -13 Curse Disease 1+------ Amount restored from Heals -50% Curse Gloom----- M.Def. -23% Curse of Abyss----- M.Atk. -30%, P.Def. -30%, Evasion -6, Speed -10%, Casting Spd. -20%, Magic Critical Rate -30% Curse of Doom----- Physical+Magical Skill Silence Curse of Shade 1----- P.Def. -6%, M.Def. -6% Curse of Shade 2----- P.Def. -8%, M.Def. -8% Curse of Shade 3+----- P.Def. -10%, M.Def. -10% Curse: Weakness 1----- P.Atk. -17% Curse: Weakness 2-5------ P.Atk. -20% Dance of Aqua Guard----- Resistance to Water attribute +30% Dance of Concentration----- Casting Spd. +30%, Chance of casting interruption -30% Dance of Eart-----h Guard Resistance to Earth attribute +30% Dance of Fire----- Critical Damage +50% Dance of Fury----- Atk. Spd. +15% Dance of Inspiration----- Accuracy +4 Dance of Light----- Makes physical attacks Holy attribute Dance of Medusa----- Petrify Dance of Mystic----- M.Atk. +20% Dance of Protection----- Fall damage -30% Dance of Shadow -----Speed -50%, Avoid Agro 100% Dance of Siren Magic----- Critical Rate +200% Dance of Vampire----- Recover 8% of melee physical damage as HP Dance of Warrior----- P.Atk. +12%
-
Hay lugaeres ,donde ni GM no puede haser nada !!
FENIXRU publicó un tema en NOVEDADES Y CONTRIBUCIONES
Esos lugares donde tenes que ir haciendo 3 cambio de classe : By :FENIXRU -
y algunos fotitos mas: By:FENIXRU
-
[Fotos] Queres mostrar alguna foto tuya, adelante!
FENIXRU responde a hivitro de tema en MOBZONE | COMUNIDAD
jajajjajjajajjajjajjaj -
Buenas ...muy buena explicacion ....grasias pho By:FENIXRU